Terraria October 2025 Update

Terraria October 2025 Update

Hello Terrarians! 🌳

This month, we’ve got a packed update covering production progress, highlights from our time at Spiel Essen, and an exciting improvement to the deluxe neoprene player boards included in the Hellstone Pledge. Let’s dig in!

šŸŽ² Spiel Essen Recap

We’ve just returned from an incredible few days in Germany forĀ Spiel Essen! A huge thank you to everyone who stopped by our booth, checked out the production sample ofĀ Terraria: The Board Game, and shared your enthusiasm for all things Terraria. Meeting so many of you in person was truly wonderful 😃

Massive thanks to our amazing demo team for helping us run the booth throughout the show. With overĀ 220,000 visitorsĀ across four days, it was as exhausting as it was exhilarating, but it’s definitely one of our favourite events of the year!

Clockwise from top left: Leaving the office, entering the Channel Tunnel, Terraria at the Media Preview Show, our production sample in all its glory, the stand during the show and the quiet before the storm each day!

šŸ­ Manufacturing Nearing Completion!

Last month, we shared production photos of the game’sĀ trays, dice, and miniatures. Since then, the factory has been busy producing all theĀ cardboard componentsĀ including cards, punchboards, and player reference sheets.

Clockwise from top let: Box lids before forming, top layers of the dual-layer player boards, foiled boss card sheets, packs of action cards and divider punchboards.

Deluxe Neoprene Upgrade

Developing theĀ Hellstone PledgeĀ deluxe player mats has been quite the journey; over eight months of testing, refining, and problem-solving! To our knowledge, no one has usedĀ dual-layer neopreneĀ quite like this before.

Originally, we used traditional sublimation printing, but the colours weren’t vibrant enough, the detail was fuzzy and aligning the layers proved tricky. After lots of experimentation by the Gameland team, we’ve switched to a new approach: aĀ thin PU top layerĀ withĀ UV printing.

This change gives us thicker and more vibrant mats with much higher resolution printing, plus laser-cut edges meanĀ no fraying and thus no stitching required. The result feels like a true upgrade from the previous design, and we are really happy with the outcome.

Below is a comparison of the two approaches; it’s always worth spending a little extra time to get the very best outcome!

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Push-Fit Bosses

At Spiel Essen, we received samples of theĀ final mold-cast bosses, and they have turned out nicely! The modular, push-fit design is sturdy and satisfying to assemble and disassemble. Over the weekend, we rebuilt them hundreds of times, and they’ve held up perfectly with no loosening of the push-fit mechanism.

Biome Tile Punchboards

We expected the copy of the game provided to us at Essen to be a final MPC (Manufacturer Production Copy). During the show, we noticed that the laminate coating on the biome tiles was peeling; this would have been a major manufacturing issue requiring re-manufacture of all the affected components (over 150,000 punchboards), so we immediately met face-to-face with Gameland’s CEO, who was at the show, to investigate. Ā 

Thankfully, it turned out that the Essen copy was laminated using aĀ different machineĀ to the one used for final production.Ā Gameland has confirmed this doesn’t affect the mass-production copies,Ā but we’ll need to review another ā€˜true’ MPC before shipping, to ensure everything meets our high standards.

šŸ“– Digital Rulebook

The game’sĀ final rulebookĀ is now available digitallyĀ hereĀ . Huge thanks to everyone who provided feedback on the pre-format version, and to our many external editors and playtesters who helped refine it. Seeing the printed rulebook at Essen made the game feel real!

šŸ‘€ Something from the Archives

A couple of week ago, Chris unearthed hisĀ original design notebookĀ from the very first weeks of the game’s development, overĀ 2½ years ago!Ā It’s fascinating to see how some ideas evolved while others, like theĀ action point systemĀ andĀ transparent cards for player progression, were there from day one.

Clockwise from top left: Chris' design notebook, early ideas for the player boards, an overview of the core Terraria principles, and how buildings might work.

āŒ› Anticipated Timeline

Gameland have informed us that ourĀ final MPC (Manufacturer Production Copy) will be ready on 6th November, a few weeks later than they originally predicted. This is mainly due to delays in eProofs being provided to us and foiling processes taking longer than anticipated, for which Gameland have apologised - they are working diligently to finish the production run as quickly as possible, while maintaining the same high level of quality control.Ā 

If this MPC copy is 100% correct and can be approved, we have been informed that the games will be available forĀ pickup from the factory (in China) around 15th November. Overground fulfilment to backers in Asia will begin immediately, and games to other regions will be loaded onto boats as soon as possible thereafter.

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